Receptor-Loci

Creatures 3/Docking Station
Handbuch der digitalen Genetik

Funktion:

Brain
Creature
Organ
Current Reaction

Brain

Hex Verb/Decision Noun/Stim/Situ Drive
00-03 Zelle 0 (quiescent) - state 0 - 3 Zelle 0 (myself) - state 0 - 3 Zelle 0 (pain) - state 0 - 3
04-07 Zelle 1 (push) - state 0 - 3 Zelle 1 (hand) - state 0 - 3 Zelle 1 (hunger for protein) - state 0 - 3
08-0B Zelle 2 (pull) - state 0 - 3 Zelle 2 (door) - state 0 - 3 Zelle 2 (hunger for carbohydrate) - state 0 - 3
0C-0F Zelle 3 (stop) - state 0 - 3 Zelle 3 (seed) - state 0 - 3 Zelle 3 (hunger for fat) - state 0 - 3
10-13 Zelle 4 (come) - state 0 - 3 Zelle 4 (plant) - state 0 - 3 Zelle 4 (coldness) - state 0 - 3
14-17 Zelle 5 (run) - state 0 - 3 Zelle 5 (weed) - state 0 - 3 Zelle 5 (hotness) - state 0 - 3
18-1B Zelle 6 (get) - state 0 - 3 Zelle 6 (leaf) - state 0 - 3 Zelle 6 (tiredness) - state 0 - 3
1C-1F Zelle 7 (drop) - state 0 - 3 Zelle 7 (flower) - state 0 - 3 Zelle 7 (sleepines) - state 0 - 3
20-23 Zelle 8 (say what you need) - state 0 - 3 Zelle 8 (fruit) - state 0 - 3 Zelle 8 (lonelyness) - state 0 - 3
24-27 Zelle 9 (rest) - state 0 - 3 Zelle 9 (manky) - state 0 - 3 Zelle 9 (crowded) - state 0 - 3
28-2B Zelle 10 (left) - state 0 - 3 Zelle 10 (detritus) - state 0 - 3 Zelle 10 (fear) - state 0 - 3
2C-2F Zelle 11 (right) - state 0 - 3 Zelle 11 (food) - state 0 - 3 Zelle 11 (boredom) - state 0 - 3
30-33 Zelle 12 (eat) - state 0 - 3 Zelle 12 (button) - state 0 - 3 Zelle 12 (anger) - state 0 - 3
34-37 Zelle 13 (hit) - state 0 - 3 Zelle 13 (bug) - state 0 - 3 Zelle 13 (sex drive) - state 0 - 3
38-3B  Zelle 14 (verb 14) - state 0 - 3 Zelle 14 (pest) - state 0 - 3 Zelle 14 (comfort) - state 0 - 3
3C-3F   Zelle 15 (critter) - state 0 - 3 Zelle 15 (up) - state 0 - 3
40-43   Zelle 16 (beast) - state 0 - 3 Zelle 16 (down) - state 0 - 3
44-47   Zelle 17 (nest) - state 0 - 3 Zelle 17 (exit) - state 0 - 3
48-4B   Zelle 18 (animal egg) - state 0 - 3 Zelle 18 (enter) - state 0 - 3
4C-4F   Zelle 19 (weather) - state 0 - 3 Zelle 19 (wait) - state 0 - 3
50-53   Zelle 20 (bad) - state 0 - 3  Zelle 20 - state 0 - 3
54-57   Zelle 21 (toy) - state 0 - 3  
58-5B   Zelle 22 (incubator) - state 0 - 3  
5C-5F   Zelle 23 (disperser) - state 0 - 3  
60-63   Zelle 24 (tool) - state 0 - 3  
64-67   Zelle 25 (potion) - state 0 - 3  
68-6B   Zelle 26 (elevator) - state 0 - 3  
6C-6F   Zelle 27 (teleporter) - state 0 - 3  
70-73   Zelle 28 (mashinery) - state 0 - 3  
74-77   Zelle 29 (creature egg) - state 0 - 3  
78-7B   Zelle 30 (norn home) - state 0 - 3  
7C-7F   Zelle 31 (grendel home) - state 0 - 3  
80-83   Zelle 32 (ettin home) - state 0 - 3  
84-87   Zelle 33 (gadget) - state 0 - 3  
88-8B   Zelle 34 (something 34) - state 0 - 3  
8C-8F   Zelle 35 (vehicle) - state 0 - 3  
90-93   Zelle 36 (norn) - state 0 - 3  
94-97   Zelle 37 (grendel) - state 0 - 3  
98-9B   Zelle 38 (ettin) - state 0 - 3  
9C-9F   Zelle 39 (something 39) - state 0 - 3  

Creature

HEX Somatic Circulatory (Kreislauf) Reproductive Immune Sensimotor Drive
01 become a child Floating receptor/emitter 0 become fertile if high Die if non-zero Involuntary action (unfreiwillige Handlung) 0 pain
02 become an adolescent Floating receptor/emitter 1 receptive to sperm if > 0   Involuntary action 1 hunger for protein
03 become a youth ... Change of mutation   Involuntary action 2 hunger for carbohydrate
04 become an adult   Degree of Mutation   Involuntary action 3 hunger for fat
05 become old       Involuntary action 4 coldness
06 become senile       Involuntary action 5 hotness
07 die of old age       Involuntary action 6 tiredness
08         Involuntary action 7 sleepines
09           lonelyness
0A           crowded
0B           fear
0C           boredom
0D           anger
0D           sex drive
0E           comfort
0F           up
10           down
11           exit
12           enter
13           wait

Organ

HEX Organ
00 Clock rate
01 Repair rate
02 Injury

Current Reaction

HEX Current Reaction
00 Reaction Rate
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