Emitter-Loci

Creatures 3/Docking Station
Handbuch der digitalen Genetik

Funktion:

Brain
Creature
Organ

Brain

Hex Verb/Decision Noun/Stim/Situ Drive
00-03 Zelle 0 (quiescent) - state 0 - 3 Zelle 0 (myself) - state 0 - 3 Zelle 0 (pain) - state 0 - 3
04-07 Zelle 1 (push) - state 0 - 3 Zelle 1 (hand) - state 0 - 3 Zelle 1 (hunger for protein) - state 0 - 3
08-0B Zelle 2 (pull) - state 0 - 3 Zelle 2 (door) - state 0 - 3 Zelle 2 (hunger for carbohydrate) - state 0 - 3
0C-0F Zelle 3 (stop) - state 0 - 3 Zelle 3 (seed) - state 0 - 3 Zelle 3 (hunger for fat) - state 0 - 3
10-13 Zelle 4 (come) - state 0 - 3 Zelle 4 (plant) - state 0 - 3 Zelle 4 (coldness) - state 0 - 3
14-17 Zelle 5 (run) - state 0 - 3 Zelle 5 (weed) - state 0 - 3 Zelle 5 (hotness) - state 0 - 3
18-1B Zelle 6 (get) - state 0 - 3 Zelle 6 (leaf) - state 0 - 3 Zelle 6 (tiredness) - state 0 - 3
1C-1F Zelle 7 (drop) - state 0 - 3 Zelle 7 (flower) - state 0 - 3 Zelle 7 (sleepines) - state 0 - 3
20-23 Zelle 8 (say what you need) - state 0 - 3 Zelle 8 (fruit) - state 0 - 3 Zelle 8 (lonelyness) - state 0 - 3
24-27 Zelle 9 (rest) - state 0 - 3 Zelle 9 (manky) - state 0 - 3 Zelle 9 (crowded) - state 0 - 3
28-2B Zelle 10 (left) - state 0 - 3 Zelle 10 (detritus) - state 0 - 3 Zelle 10 (fear) - state 0 - 3
2C-2F Zelle 11 (right) - state 0 - 3 Zelle 11 (food) - state 0 - 3 Zelle 11 (boredom) - state 0 - 3
30-33 Zelle 12 (eat) - state 0 - 3 Zelle 12 (button) - state 0 - 3 Zelle 12 (anger) - state 0 - 3
34-37 Zelle 13 (hit) - state 0 - 3 Zelle 13 (bug) - state 0 - 3 Zelle 13 (sex drive) - state 0 - 3
38-3B  Zelle 14 (verb 14) - state 0 - 3 Zelle 14 (pest) - state 0 - 3 Zelle 14 (comfort) - state 0 - 3
3C-3F   Zelle 15 (critter) - state 0 - 3 Zelle 15 (up) - state 0 - 3
40-43   Zelle 16 (beast) - state 0 - 3 Zelle 16 (down) - state 0 - 3
44-47   Zelle 17 (nest) - state 0 - 3 Zelle 17 (exit) - state 0 - 3
48-4B   Zelle 18 (animal egg) - state 0 - 3 Zelle 18 (enter) - state 0 - 3
4C-4F   Zelle 19 (weather) - state 0 - 3 Zelle 19 (wait) - state 0 - 3
50-53   Zelle 20 (bad) - state 0 - 3  Zelle 20 - state 0 - 3
54-57   Zelle 21 (toy) - state 0 - 3  
58-5B   Zelle 22 (incubator) - state 0 - 3  
5C-5F   Zelle 23 (disperser) - state 0 - 3  
60-63   Zelle 24 (tool) - state 0 - 3  
64-67   Zelle 25 (potion) - state 0 - 3  
68-6B   Zelle 26 (elevator) - state 0 - 3  
6C-6F   Zelle 27 (teleporter) - state 0 - 3  
70-73   Zelle 28 (mashinery) - state 0 - 3  
74-77   Zelle 29 (creature egg) - state 0 - 3  
78-7B   Zelle 30 (norn home) - state 0 - 3  
7C-7F   Zelle 31 (grendel home) - state 0 - 3  
80-83   Zelle 32 (ettin home) - state 0 - 3  
84-87   Zelle 33 (gadget) - state 0 - 3  
88-8B   Zelle 34 (something 34) - state 0 - 3  
8C-8F   Zelle 35 (vehicle) - state 0 - 3  
90-93   Zelle 36 (norn) - state 0 - 3  
94-97   Zelle 37 (grendel) - state 0 - 3  
98-9B   Zelle 38 (ettin) - state 0 - 3  
9C-9F   Zelle 39 (something 39) - state 0 - 3  

Creature

HEX Somatic Circulatory (Kreislauf) Reproductive Immune Sensimotor Drive
  muscle energy used Floating receptor/emitter 0 I am fertile I am dead permanently active pain
    Floating receptor/emitter 1 I am pregnant   I'm asleep hunger for protein
    ... I am ovulating   Air is this cold hunger for carbohydrate
      I am receptive to sperm   Air is this hot hunger for fat
      Change of mutation   Light level coldness
      Degree of Mutation   Crowdedness hotness
          ambient Radiation tiredness
          Time of day sleepines
          Season lonelyness
          Air quality crowded
          Upwards slope fear
          Downwards slope boredom
          Headwind speed anger
          Tailwind speed sex drive
            comfort
            up
            down
            exit
            enter
            wait

Organ

HEX Organ
00 Clock rate
01 Repair rate
02 Injury
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