my cobs.7z

my cobs.7z thumbnail image
Fact Value
Original File mycobs.7z
Game
  • Creatures 2
Creator
  • GimmeCat
Wiki Link Search "my cobs" on creatures.wiki
Tags
File Size: 586 KB

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Description(Generated)

my cobs by GimmeCat for Creatures 2, is an agent pack with food, fruit and plant agents

Text File Composite

::----- strawberry.txt -----::
Strawberries
-By GimmeCat
============

Strawberries are hardy plants that can grow almost anywhere. In order to spread far and wide, they grow special fruits to be ingested by hungry creatures. The seeds are then carried inside the creature for a short while, until they pass through the body.

The fruits contain lots of sugar and vitamin C, trace amounts of fat and protein, and some water. (Based on real life data)

Strawberry fruits left on the ground will soon rot, becoming detritus, which ants are particularly fond of. As a result, it's difficult for the plant to survive for long near their nests. But if allowed to rot completely, a new seed will emerge.

Remember, kids: eating detritus is bad for you!

To install:
Place strb.s16 into your Images directory, and Strawberry.cob into your Objects directory. Use the Injector Kit to spawn a seed in your hand.

If you have any questions or spot any bugs, find me over at creaturescaves.com!

::----- InvisibleLaunchers.txt -----::
|Invisible Launchers
|By Moogie

PURPOSE
-------
Makes seed/egg launchers invisible to creatures, so they won't be carried off somewhere and lost.

Affects the following objects:
* LG Cactus Seed Launcher
* Pear Plant Seed Launcher
* Trifid Seed Launcher
* Carrot Seed Launcher
* Trumpet Seed Launcher
* Potato Seed Launcher
* DG Cactus Seed Launcher
* Zander Egg Launcher
* Goldfish Egg Launcher
* Orange Butterfly Egg Launcher
* Purple Butterfly Egg Launcher

INSTALLATION
------------
Simply place the .cob into your Creatures 2\Objects directory, and then use the Injector Kit to activate the cob by clicking 'Inject'.

REMOVAL
-------
To make the launchers visible again, use the 'Remove' button in the Injector Kit.

WEB
---
http://creaturescaves.com/downloads.php?section=COBs&view=1604

::----- instructions.txt -----::
WARNING! Use of this cob requires replacing a default Creatures 2 sprite file (pump.s16)!

Please make a backup of that file (found in the Images folder) before proceeding.

Once you're ready, place this pump.s16 into the Images folder (overwrite if asked), and the pumpfix.cob goes into the Objects folder.

Then you should be ready to inject the fix. :) Enjoy!

~GimmeCat
*****@gmail.com

::----- autovendors.txt -----::
|Auto Vendors
|By GimmeCat

PURPOSE
-------
Ensures common foods are always present in the world, by periodically checking the total number of carrots, potatoes, and cheeses. If less than ten (10) exist, the appropriate machine will be activated.

Totals are checked once every 200 ticks.

INSTALLATION
------------
Simply place the .cob into your Creatures 2\Objects directory, and then use the Injector Kit to activate the cob by clicking 'Inject'.

Please do not inject this script more than once. If you are unsure whether the script is currently active in your world, use the 'Remove' button first, and then do 'Inject' afterwards.

REMOVAL
-------
To stop the scripts and remove them from your world, use the 'Remove' button in the Injector Kit.

EXTRA INFO
----------
Cheese will only be dispensed if you have either the "Cheese Dispensor" or "Cheese Mouse" cob (or both). The cheese machine below the Hatchery will not be activated.

WEB
---
http://creaturescaves.com/downloads.php?section=COBs&view=1601

Agent Contents

Auto-Activate Vendors

Periodically activates various dispensors and launchers if there exists < 10 of that food type in the world. Also works with "Cheese Mouse" and "Cheese Dispensor" cobs.

Bridge: Canopy

A bridge high in the Ettin's garden to enable your Norns easier access to the platforms in the canopy. Made by Helen *****@frimlin.co.nz) and NORNGod *****@fast.net)

Bridge: Gelsemium plant

A nice bit of stone to stop your Norns falling into the secret passage near the gelsemium plant. Made by Helen *****@frimlin.co.nz) and NORNGod *****@fast.net)

Bridge: ocean

A pretty blue bridge to stop your Norns falling into the dark blue ocean and to enable them easy access to the other side of Albia. Made by Helen *****@frimlin.co.nz) and NORNGod *****@fast.net)

Bridge: Volcano

A bridge from the air lock to the platform with the advanced science kit token on it. Made by Helen *****@frimlin.co.nz) and NORNGod *****@fast.net)

Eggs Light as a Feather!

Careful; they might float away! (Not really. But creatures may now pick up their eggs again, no problem.)

Eggs Too Heavy!

HNNNGG! It's no use; mere mortals of Albia can no longer pick up those enormous eggs. The Hand, however, with all its mystical power, may still move them about as it pleases.

Invisible Launchers

Makes seed/egg launchers invisible to creatures, so they won't be carried off somewhere and lost.

Meat Vine

This potted oddity grows a peculiar fruit that tastes... meaty. Don't worry though; although the growths look a bit like hearts, it's just a coincidence. Honest! Each bite provides a meal of fat, protein, and glucose.

Food

Pump Repositioner

Makes the Hatchery and Ettin Garden water pumps more accessible, by moving them further away from the room boundaries. No more wallbumping causing punishment to thirsty creatures!

Say Need No More

Prevents Norns from constantly stopping to express themselves, giving them more time to actually DO SOMETHING about their pressing needs. Use the Restore version to undo.

Strawberries

Strawberries are hardy plants that can grow almost anywhere, thanks to their unique seed dispersal methods. The fruit is a valuable source of glucose and vitamin C.

FoodFruitPlant

Travellers Hub

An invisible (to Norns) Hub marker. Click to teleport all Norns to its location. Lost Norns who encounter a Rescue Post will be teleported to one of these.

Travellers Rescue Post

When a Norn activates this post, they will be teleported to a random Travellers Hub.

Tree house barrier one

A new barrier in the wicker tree house to prevent Norns walking off the edge and hurting themselves. Made by Helen *****@frimlin.co.nz) and NORNGod *****@fast.net)

Tree house barrier three

Yet another handy barrier for the tree house in the Ettin's garden to stop the Norns walking off clift edges when you're trying to teach them important lessons (like not walking off clift edges :) Made by Helen *****@frimlin.co.nz) and NORNGod *****@fast.net)

Tree house barrier two

Another Barrier in the tree house in the Ettin's garden to stop the Norns walking off the edge and hurting themselves. Made by Helen *****@frimlin.co.nz) and NORNGod *****@fast.net)

Water Fountain

Placeable, animated water fountains for your thirsty creatures.

Food

Invisible Waterfall

Makes the canyon waterfalls invisible to creatures (but not to you). Creatures who continually wallbump in their quest to reach the unreachable 'nature' will thank you for this!

Say Need Restore

If you regret removing the Say Need spam, this will restore those scripts to their former state.

Other Images

Agent Preview - Bridge: Canopy
Agent Preview - Bridge: Canopy
Agent Preview - Tree house barrier one
Agent Preview - Tree house barrier one
Agent Preview - Bridge: Gelsemium plant
Agent Preview - Bridge: Gelsemium plant
Agent Preview - Tree house barrier two
Agent Preview - Tree house barrier two
Agent Preview - Tree house barrier three
Agent Preview - Tree house barrier three
Agent Preview - Eggs Too Heavy!
Agent Preview - Eggs Too Heavy!
Agent Preview - Invisible Launchers
Agent Preview - Invisible Launchers
Agent Preview - Say Need No More
Agent Preview - Say Need No More