Past Seas v1.3

Past Seas v1.3 thumbnail image
Fact Value
Original File Past-Seas1.3.zip
Games
  • Creatures 3
  • Docking Station
Creators
  • Uzag
  • Risen Angel
Wiki Link Search "Past Seas v1" on creatures.wiki
Tags
File Size: 1.57 MB

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Description(Generated)

Past Seas v1 by Uzag and Risen Angel for Docking Station, metaroom, and plant, seed, food, critter, pest, toy and fruit agent

Text File Composite

::----- Past Seas Readme.txt -----::
PAST SEAS v1.3 of Grendel Man and Nirax

This metaroom was one of my oldest ideas. It was conceived all the way back before the Gameware forums crashed in a forum thread. It recieved a surprising amount of interest despite my epic lack of CAOs, or even mapping, skill, even going so far as to get a much better background created for it. Then interest died, the Gameware forums went down, and I went on to other things.

6 or 7 years later, I had finally gained enough CAOs skill to have another go at the room. With help from Liam, I managed to get into contact with Nirax (bringing her back to the CC in the process), and with her help I was able not only to obtain the original background, but get it redone and get a bunch of new critters and plants to populate the room. 

Then my ADHD kicked in, and I stopped working on it for a full year. Cue this year, and the urge to contribute something to the CCSF 2011 finally spurred me to fix whatever issues remained and get this room out. 

About time, huh?

Past Seas is a small (about the same size as the Grendel Hideout), two level aquatic metaroom for non-swimming creatures. As the name suggests, it's mostly composed of graphics from C1 and C2, with some critters from both games. However, there's also a fair amount of critters derived from the prehistory of Earth (and one piece of present-day flora).
------
Changelog:
V1.3 (Current): 
*Population monitors for all the life in the room have been added (immortal plant/critter that exists solely to produce seeds/lay eggs if the normal population goes extinct).
*The eelgrass rhizomes have been recoded further to make the eelgrass more viable
*Greater Trilobite teleportation bug has been FINALLY put to rest
*Fixed a few other minor bugs (such as the C1 Fish/Seahorse detritus giving the wrong stim when eaten)

V1.2:
*Greater Trilobites further altered to prevent random teleportation
*Eelgrass rhizomes grow a bit faster to make the eelgrass more viable; eelgrass overpopulation bug permanenlty squashed
*Fixed a few awkwardly worded catalogue entries.

V1.1:
*Sprites for the Greater Trilobites/Zanderfish have been resized to prevent errors
*Eelgrass have been slightly recoded to prevent overpopulation

v1.0:
*Initial Release

Installation: Put the .agents file into your "My Agents" folder, and you should be able to inject the room with the Creator (C3) or Agent Injector (DS).
⇥If you're updating from a previous version: Put the 2 sprite files into your "Creatures 3/Images" ⇥⇥or "Docking Station/Images" folder to update the zanderfish and greater trilobite. The .catalogue ⇥⇥file goes into the "Creatures 3/Catalogue" or "Docking Station/Catalogue" folder. There isn't much ⇥⇥you can do about previously existing worlds with Past Seas in them beyond that, unfortunately.

Due to me not being the only person who worked on this project I'd prefer if you didn't host it on your own site (unless I vanish from the CC and you can't get a hold of Nirax). 

Questions? Comments? E-mail *****@hotmail.com. 

P.S. If you read this far, I'll go ahead and say that there's an easter egg hidden somewhere in the room. If you're sufficiently bored, maybe you should try finding it.

Agent Contents

Past Seas

The Past Seas metaroom, created by Grendel Man and Nirax.

PlantSeedFoodCritterPestToyFruit

Other Images

Agent Preview - Past Seas (C3)
Agent Preview - Past Seas (C3)