Updated Carrot V 1.1

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Original File Updated Carrot v1.1.zip
Game
  • Creatures 1
Wiki Link Search "Updated Carrot V 1" on creatures.wiki
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File Size: 4 KB

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Description

The C1 Updated Carrot by Jessica is an updated version of the regular carrot with several brain-friendly features and other enhancements.

Text File Composite

::----- C1-Updated-Carrot-Readme.txt -----::
Updated Creatures 1 Carrot
By Jessica of Discover Albia
Original Carrots by Gameware
Version 1.1

// VERSION 1.1 UPDATE //

Fixed a couple of coding changes that should not affect gameplay. These include:

- Timer script fix to turn it off when a carrot is full-grown
- Growth location fix to ensure carrots can be picked by all Creatures

// DESCRIPTION //

The original C1 carrot contained a whole lot of problems, which made things very confusing for Norns and Grendels! This version of the Creatures 1 carrot updates includes the following fixes, all designed to make carrots behave better:

- Injects 10 carrots in the garden (Default was 8)
- Uses a new sprite file called ucrr.spr (Default used pars.spr, but editing this sprite file created unavoidable image issues in-game)
- Makes carrot seedlings invisible (Default allowed carrots in all growth stages to be seen)
- Uses a slightly smaller area of the garden (Default was about 20 pixels larger)
- Uses a random variable for the y coordinate so seedlings are slightly varied (Default had a fixed y coordinate for all carrots)
- Injects 30 NFP decrease (Default was 70 NFP decrease, and potentially caused issues with teaching Creatures how to reduce NFP)
- Uses a new pose for an eaten carrot so it looks like a "stub" (Default turned it back into a seedling in a Creature's hand)
- Creates a new seedling upon being eaten and kills the object (Default made it possible for Creatures to watch a seedling and hold it indefinitely)
	+ This update is similar to the updates in Muppetboy's carrots: No stealing is intended, since this is the quickest and best way to handle new carrots
- Includes a new sprite and script for a dropped carrot so it can point left or right (Default always pointed right)
- Uses different bitmaps to better simulate growth (Default caused young seedlings to pop far out of the ground)

// INCLUDED FILES //

- C1-Updated-Carrot.COB
- C1-Updated-Carrot.RCB
- C1-Updated-Carrot-Readme.txt
- ucrr.spr

// INSTALLATION //

- Make sure Creatures 1 is not running.
- Place the ucrr.spr file in the Creatures 1\Images directory.
- Start Creatures 1 and open up the Injector Kit.
 <...truncated>

Agent Contents

C1 Updated Carrot

Food