Life Kit #1 for Creatures 2 adds eight new objects that you can inject into Albia. These are called COB files (Creatures OBject). To add the new objects use the Agent Injector applet, from the Tools menu in Creatures 2. Consult the Creatures 2 help file or manual if you are unfamiliar with the Agent Injector applet.

The new objects are:

 

  The Cage Swing

The Cage Swing is a swing that creatures can ride in. It can be operated by a creature or with the hand object. If a creature is playing with it, "push" will start the cage swinging and "stop" will release a creature in the cage and returns the swing to its rest position.
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The UFO Lander

The UFO Lander is a device for exploring the world. It has three controls, thrust, left and right. You need to keep clicking on the thrust button to keep the UFO Lander in the air. If it hits the ground with too much speed, it will explode - so be careful!
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The Flying Saucer

The Flying Saucer is a great device for rescuing Norns or transporting them around Albia in a hurry! When you inject the Flying Saucer object into Albia you'll see an alien beacon to the left of the incubator. You can carry this around. If you click on the beacon, then a flying saucer will appear and carry the currently selected Norn to the beacon! If you wish to cancel the operation, click on the beacon before the flying saucer appears and you'll save the selected creature from being abducted!

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The Metamorph Device

The Metamorph device is an incredible machine constructed by the Shee that changes the gender of any creature trapped inside it. To activate the device, click on its button when a creature is walking past to trap it inside and process its dDNA (Digital DNA™). A new creature will appear that has the same dDNA as the donor, but is the opposite sex. Note that the creature's knowledge is not stored in the DNA, but is the result of learned experience - and thus it is not passed on! The new creature will have a blank brain! There are two versions of the Metamorph device that you can use:

1. This removes the donor creature completely from the world once the conversion is done.

2. This leaves the donor, but severely damaged. You may be able to save him or her, but if you can't at least you'll be able to give them a headstone in the Graveyard to remember their sacrifice!

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Aubergine

Aubergines grow in one of the biopods to the left of the waterwheel and provide a new food source. Care should be taken to keep a renewable supply going - if the fruit are eaten before they have time to produce new baby plants then there will be no more aubergines left!

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The Stone of Ancient Knowledge

The Stone of Ancient Knowledge teaches a creature all of the words it needs to know. The creature has to touch the stone using "push" or "pull".

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Freeze Gun

The Freeze Gun is a device that shoots a bullet of ice. Should it hit a creature (a Norn, Grendel or Ettin!) then that creature will be encased in ice. The ice will gradually thaw depending on the temperature of the room.

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Helicopter

Solar Powered Helicopter is a vehicle that carries creatures around the world. It has three buttons for controlling it. The Solar Powered Helicopter is powered by the sun, which it uses to charge up its batteries during the day. The cabin shows a row of lights that show the charge level. If they are green, you're ready to go! To recharge the helicopter it must be left in sunlight. Creatures can control the helicopter using "push" (activate right button), "pull" (activate left button) and "stop" (descend).

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