Description(Generated)
Mutant Clocks for Creatures 1, agent
Fact | Value |
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Original File | chimingclock.zip |
Game |
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Wiki Link | https://creatures.wiki/Chiming_Clock |
Tags |
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Mutant Clocks for Creatures 1, agent
::----- clock.txt -----:: ****************************** * Clock.COB for CREATURES (C)* ****************************** HOW DO I USE IT? Just unzip this file into your main Creatures directory. The .spr and .wav files (if any) will automatically unzip into the correct sub- directories, AS LONG AS YOU ARE USING WINZIP WITH AND THE 'USE FOLDER NAMES' BOX IS CHECKED! Run the object injector to get the object into Albia. WHAT IS IT AND WHERE DOES IT GO? This will change the behavior of the clocks in Albia so that they will chime if Norns, Grendels, or You push it. WHAT WILL IT DO TO MY CREATURES? It does not affect any Creatures in any way. I NEED TO KNOW THE OBJECT NUMBERS AND QUANTITIES, CAN YOU TELL ME? Clock.COB uses no object numbers, instead it modifies the previous clock object. Quantity: 10 pc. No Expiration HOW DO I REMOVE THE OBJECT WHEN I GET TIRED OF IT? Clock.RCB is the remover. It uses no object numbers. Using the Object Injector, type *.RCB into the selection box. This will give you a list of all of the removers in your directory. Select this one and it will remove it for you. HOW CAN I CONTACT YOU IF I NEED TO? <...truncated>